It may seem like just another Souls clone to a seasoned fan of From Software’s iconic series, but it eventually reveals itself to be a Souls- lite in reality. #Darksiders iii review series#Even the weapon upgrades are very Souls- like, requiring you to gather a series of progressively larger and rarer materials to improve your arsenal. Serpent Holes, where you can fast travel and spend your Lurchers, serve as Bonfires, acting as a checkpoint you’ll return to after each death. The Lurchers you’re carrying drop when you die, requiring you to collect them or lose them forever. Defeating enemies will earn you Lurchers, a currency you spend to buy items and level-up. The systems and ideas of a Souls game are all here. The puzzle-solving and dungeon crawling is still prevalent, but there’s much more of an emphasis on combat. The Seven Deadly Sin bosses are memorable and reflect their sin nicely.Ī quick summary of Darksiders 3 would say that it’s closer to Dark Souls than Zelda. It feels like an unfortunate missed opportunity that could’ve been much more interesting. It doesn’t feel like you’re making an impact on the world, and nothing comes of it until the very end of the game. Rescuing humans quickly becomes nothing more than a collectible. However, you quickly realize that the game isn’t going to do much with the idea. Their world has been torn apart, their lives destroyed. Humans are caught up in the war between Angels and Demons. The humans seem like they're going to be an interesting part of the world when they're first introduced. Rescuing these humans will reward you with some minor gameplay benefits if you collect enough of them, but it otherwise feels pointless and very arbitrary. Early on, he asks you to return any humans you come across back to Haven. He runs a place called Haven, which is essentially a refugee camp for surviving humans. #Darksiders iii review upgrade#Ulthane the Maker, for example, serves a narrative purpose, but functionally he’s just there to upgrade your weapons and enchantments. The interactions between Fury and her Watcher are interesting and their dynamic is fun to watch, but there’s a whole lot of missed opportunity throughout the world. Vulgrim will engage you in conversation periodically, and Fury and her Watcher are constantly interacting. The Demon merchant Vulgrim and your Watcher companion are the only exceptions to this. They’re mostly just there to serve a function. There are a few characters that you’ll come across, but you can’t really talk to them. The world of Darksiders 3 feels pretty lifeless, and not just because it’s the end of the world. It’s a straightforward setup, but it makes way for a fun and memorable adventure. The Charred Council summons Fury and tasks her with slaying the Seven Deadly Sins in order to restore balance to the world. Strife is also around, but there’s not much of him either. War is still imprisoned following the events of Darksiders, and Death is “off attending to other business”. Fury’s brothers and fellow Horsemen War and Death don't see a great deal of screen time. There are characters that players will recognize, like Vulgrim the greedy merchant and Ulthane the Maker, but don’t expect to see a great deal of the other Horsemen. Although it's somewhat hard to tell since Darksiders 3 doesn’t pay much attention to the events of the previous games. The narrative takes place alongside the previous games. However, Fury’s character arc is ultimately a satisfying one and watching her slowly come around on the truth behind things is the most engaging and rewarding part of the story. While her early quips occasionally making your eyes roll, the story establishes that she’s overly confident and naive. Her arrogant and self-assured demeanor might grate on some people initially. The hot-headed, whip-wielding heroine is worthy of her namesake, with Cissy Jones’ suitably intimidating performance bringing her to life effectively. Thankfully, the end product is a solid one that’s sure to please those looking for something fresh and challenging.ĭarksiders 3 continues the trend of rotating through the Four Horsemen of the Apocalypse game-by-game, landing us with Fury. THQ Nordic’s revival of the “Dark Zelda ” series has certainly been a long-awaited one, and there’s a lot of expectation riding on Gunfire Games, the developers taking the reigns on Darksiders 3. Sitting alongside devotees of the Portals and F-Zero s of the world with fingers crossed, hoping their beloved franchise gets a third entry. Darksiders fans have been patiently waiting in the sequel waiting room for a good while.
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